goYOU

For my Digital Product Design class, I designed an app for University of Michigan students that allows students to make informed decisions before committing to their schedules for the semester.
Tools
Figma, Pivotal Tracker, Adobe Illustrator
Skills
UI/UX Design, Graphic Design, Empathy Mapping, Personas, Wireframing, Prototyping, Usability Testing
The problem
Wolverine Access, U-M's scheduling website, has poor visibility of data and fails to centralize important information from all U-M colleges about course scheduling.
Problem statement
U-M students want an easy way to create and manage their schedules to reduce the stress and time spent on Wolverine Access. 
The solution
goYOU prevents students from making mistakes by supporting them with schedule drafting, suggested classes, visual error indicators and recommendations on how to solve conflicts.

Design process

Personas

I created three personas to consider throughout the iterative process: my primary persona is an underclassmen undergraduate student, my first secondary persona is an upperclassmen undergraduate student, and my tertiary persona is a first-year graduate student.

Empathy map

I created an empathy map for my primary user to gain a deeper understanding of their needs so that my app's core features best reflected their goals.

Information architecture

To prepare for wireframing, I organized a user's typical workflows based on the app's core features.

Wireframing

Before developing my high-fidelity prototype, I created low-fidelity frames based on the workflows from my information architecture phase.